AI Insights · Timothy · March 2022
Top 5 Puzzle Games on Android in the Netherlands, Q1 2022
Discover the top-performing puzzle games on Android in the Netherlands during Q1 2022, including trends in downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 puzzle games on the Android platform in the Netherlands showcased notable performance metrics. The data, sourced from Sensor Tower, highlights trends in weekly downloads, revenue, and active users for each app.
Blockudoku®: Block Puzzle Game from Easybrain saw a fluctuating trend in weekly revenue, peaking at around $113 in late January, before declining to approximately $25 by mid-March. Weekly downloads started strong at 12.7K in late December 2021, but experienced a dip to 5K in early March, before rising again to nearly 9K by the end of the quarter. The game maintained a relatively stable active user base, ranging from 79K to 91K throughout the quarter.
Color Match by Supersonic Studios LTD reported modest weekly revenue, with a peak of $31 in early February. Downloads exhibited a significant spike to 11.1K at the end of January, followed by a decrease to around 2.1K by the end of March. The weekly active users mirrored this trend, starting at 19.6K in late December and decreasing to approximately 5.9K by the end of the quarter.
Pull the Pin from Popcore Games experienced consistent weekly revenue, generally hovering around $20-$30. Downloads showed a steady pattern, with numbers ranging between 3.8K and 8.4K. The active user count remained relatively stable, fluctuating between 15.6K and 22.2K over the quarter.
Paper Fold by CASUAL AZUR GAMES exhibited minimal revenue throughout the quarter. However, it saw a significant spike in weekly downloads to 13.5K in mid-February, before declining to 1.6K by the end of March. Active users followed a similar trajectory, peaking at 52.6K in late February and then decreasing to 14.5K by the end of the quarter.
Text or Die from Rollic Games showed a gradual increase in weekly revenue, reaching $67 in late March. Downloads fluctuated, with notable peaks of 6.1K in early February and 9.3K in mid-March. The game’s active users increased from 9K in late December to a high of 18.2K in late March.
For more detailed insights and comprehensive data on app performance, visit Sensor Tower.